![]() but as I read further I realized you actually needed these things in order to figure out who was doing what! It was a truly disorienting read, and not in a good way. In the beginning of the book they actually had character profiles, which at first glance seemed interesting to give more background. All the characters wound up looking so similar it was hard to follow who was doing what or where they were. The art in this book looks really nice and it really is quite stunning most of the time, but the real problem is with the characters. Usually, I'll go over story first in a review, but this art got in the way of the story so much that it's hard to avoid bringing it up. Salvage feels like an over ambitious graphic novel from an art direction. I've played all the games and Dead Space was such a wild ride that I was looking forward to diving back into the world, even if it was through the comic book medium or novels. ![]() Unlike the prior Dead Space comic series which I got around the time of the release of the first game, Dead Space: Salvage is a new acquire and I totally forgot this existed until recently.
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